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Great moments in PC gaming: Shooting the moon in Portal 2 | PC Gamer - carbonefaigh1973

Slap-up moments in PC gaming: Shooting the moon on in Portal 2

Great moments in PC gaming are bite-medium-sized celebrations of some of our favorite play memories.

Portal 2

A robot leaps into a portal

(Image credit: Valve)

Class: 2011
Developer: Valve

Years later, I still can't get Portal 2 out of my head. I remember my outset playthrough during first year of high school, tearing through with the creative puzzles and ceaselessly thinking to myself, "How does this secret plan start so good and never let astir?" I wanted to go on forever humongous my head on the modish test chamber while GladOS comes to terms with her potato imprint and Wheatley tries his best to sound threatening. It was my own little puzzle-cracking paradise.

Eastern Samoa much as I was dreading the end, it was for the Charles Herbert Best. Portal 2's climax elevates a fantastic game to blame-adjacent perfect. Portal 2's ultimate chapter is a bombardment of time-responsive puzzles meant to bend the portaling part of the brain you've been ontogenesis over the previous 10 hours. Pale Bridges, tractor beams, turrets, bombs, gels—nothing is murder-limits as Wheatley tries and fails to smash Chell between spiked sword plates he's room too house-proud of.

And then you reach Wheatley's unimpressive lair for the final showdown. Is the crusade supremely easy? Yes. Were the solutions to his simplistic flush i-throwing telegraphed from a mile away? Sure, only this is Wheatley we're talk about, so it's appropriate. What actually cemented the fight off is the consequence Chell is attenuation, Wheatley gloating above an open portal, and the cap cracks open to reveal an thought and so dumb that it sensible might work. Tear. The. Moon.

I knew immediately what the game was suggesting I do and still hesitated as I picked my jaw up off the floor. After two games spent in incommodious undercover test chambers, throwing a portal across the *checks math* 238,000 miles to the satellite surface was a huge step dormy. I braced for the worst as I finally pulled the trigger and sucked the entire room into space. Wheatley wasn't thrilled with his new digs, but at to the lowest degree the corrupted Space Sphere got his wish.

Reminiscing about Portal site is as sad as IT is fun nowadays. Back in 2011, we didn't have it away that Valve would place new game development on the backburner while information technology maintained its multiplayer moneymakers and continued to grow Steamer. Half-Liveliness: Alyx has given Pine Tree State some new trust that we may return to Vena portae some day, but we'll see

Morgan Park

Morgan has been writing for Personal computer Gamer since 2018, first A a freelancer and presently every bit a staff author. He has also appeared on Polygonal shape, Kotaku, Fanbyte, and PCGamesN. Before freelancing, he spent all but of senior high school and all of college piece of writing at lowercase gaming sites that didn't devote him. He's very happy to have a real job now. Morgan is a beat writer following the latest and greatest shooters and the communities that play them. He likewise writes widespread news, reviews, features, the occasional guide, and bad jokes in Lax. Twist his arm, and he'll even compose or so a boring strategy game. Please wear't, though.

Source: https://www.pcgamer.com/great-moments-in-pc-gaming-shooting-the-moon-in-portal-2/

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